![]() ![]() Unlike Spies (which, despite having distinct names, are all the same and have the same Promotions) or Great People (which are distinct, with distinct abilities, but are also numerous and quickly expendable), there are only seven Governors (eight if you play as Suleiman). But beyond that, Governors have additional abilities which vary from Governor to Governor - more on that later. This effect becomes active even before the Governor establishes its power in a city, meaning from the very moment you assign them there. A Governor's main job is to ensure the Loyalty of your cities - each city with a Governor receives +8 Loyalty per turn, which is a significant boost, and is usually enough to keep it from rebelling and declaring Independence. ![]() Each one of the seven different Governors focuses on a particular gameplay aspect, such as City Defense, Religion, Gold, or Production, and developing his or her abilities will enhance them.Ī Governor is similar to a Spy in that it is a "hidden agent" (it doesn't really move on the map, like a Great Person) which is assigned directly to cities. To implement special gameplay effects which will improve various aspects of city performance. ![]()
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